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HANNAH GREER

Gameplay Programmer | Level Designer

Hi! Welcome to my digital portfolio

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Spirit Showdown

This is a fun party game where players face off against eachother in teams, priests against ghosts! I worked on this alongside a team as part of a simulated Game Studio module during my Masters Degree.

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Doot Em Up

This is a silly wave based first person dooter that I made in under a week in the Unity Engine using C#. I am currently working on this game in my spare time to improve and expand upon the concept

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Dream Fulfillment Centre

This is a demo of a puzzle mechanic that I developed in a week, it invoves the use of stencil shaders for a super unique visual effect.

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Aesthetica VR Experience

This is a VR experience that I worked on as part of a small team in Unreal Engine 5.1 for a client brief for the Aesthetica Future Now Art Symposium, which was showcased to public acclaim at the York Theatre Royal.

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A Glimpse Beyond

This was my major project for the 3rd year of my Games Design Undregraduate Degree, it is a horror puzzle game with a focus on puzzle mechanics and puzzle design. I am developed this in Unity Engine using my knowledge gained from my 2nd year projects and self taught C#.

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INTERGALACTIC SMUGGLERS INC.

This is a game I designed and developed with a group of two other game designers in my 2nd year of University in Unity Engine

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FALLEN COLONY

This is a white boxed level I created for one of my 1st year university projects.

GET IN TOUCH

Manchester, United Kingdom

  • Github Link
  • itch.io link
  • Youtube
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  • LinkedIn

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